The other is Stunning Blow, and deals damage with a chance to stun an enemy! Very useful indeed. One is Smite, and it a basic “hit enemy, deal damage” ability. He recently went into a dungeon, and unfortunately hit maximum stress and developed an affliction as a result, but let’s look at that in a minute. While we’re here, let’s look at another character, Auber. ![]() Bulimic means she heals 20% less when you make camp and eat food, and Ruminator reduces her stress healing by 10%. She also has red quirks, which are negatives. In Raleigh’s case, Eagle Eye gives her +3% crit chance with ranged abilties, and Hatred of Eldritch makes her damage Eldritch-type enemies more, and reduces her stress gains from them. Now, every character also gets a quirk or two, and will acquire more as you play the game. One heals the whole party for a small amount, one heals a specific target for a bit more. They always get 4 combat abilities, in this case she has a melee attack if she gets pulled to the front, a ranged attack for when she doesn’t need to heal, and 2 healing abilities. The game’s really interesting in that abilities and quirks are randomised. He and Auber the Crusader round out my current primary team. When he crits, he hits like a truck! His Bleeds are very useful too, when used in combination with Blights from my Plague Doctor, Strivelyn. She’s also good at not cracking under stress rather than getting massive debuffs when at max stress, she’s ended up buffing herself to ridiculous amounts!ĭismas is my Highwayman and he’s also proved to be a very capable combatant. Raleigh my Vestal has saved my ass more times than I can count already, thanks to her targeted heals and party healing. ![]() Okay, so all the guides I’m reading (hints and tips guides, not walkthrough guide) say “everyone’s expendable! Throw their lives away!” and you know what? I’m gonna try and keep people alive as much as I can.
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